Ang pandaraya ay naging isang problema para sa mga mapagkumpitensyang laro magpakailanman, na nakakaapekto sa parehong karanasan para sa mga gumagamit at sa negosyo para sa mga gumagawa ng laro. Dito, ang co-founder at CTO ng Anybrain ay nagsasalita sa amin sa pamamagitan ng kanilang mga tool at kung paano sila gumagana sa iba't ibang uri ng mga laro at hindi tapat na mga trick.
"Hi Gamereactor friends, it's my second day in Madeira for the Games Summit here.
It's a beautiful place, it's sadly raining today.
But we are here indoors and we can talk and I'm meeting very interesting profiles such as you, Serafim, such as yours."
"What you guys do, I didn't know about before, you are anti-cheating.
This is not about cheating on your significant other or something like that.
This is about cheating in gaming and I think it's a very interesting topic.
Many companies are trying to deal with this, to fight with this, some of them struggle."
"And you guys have a product, sort of a middleware that you can implement into games and that's what you've been doing.
But tell me a little bit about the story of your company, how you guys went from software for other uses and then decided to go gaming.
Yeah, first I would like to say that Anybrain is a player behavior anti-cheat.
So we use behavior as a signal to find the bad actors that are ruining the other experience."
"And ruining the matchmaking and making games unfair for some people.
But yeah, how we started, we created the company almost 11 years ago.
It was from our CEO PhD, he was studying human-computer interaction.
He was studying how a human is performing using a device, a computer, a touchscreen, a mouse, a keyboard."
"On that time we were even analyzing stress using that signals and mental fatigue.
We started working with the professional esports teams.
So coaches and analytics guys from esports teams were using Anybrain as a signal for the professional players.
Like you are tilting, you are tired, you need to take a break on this time, you need to reschedule your training sessions."
"You should not play 10 hours in a row or whatever.
So that was how we entered the gaming space, not specifically working with game studios.
But because we entered the scene, it was pretty quick to find out that naturally Anybrain technology would be a great fit for protecting players in video games.
As behavior is the ultimate signal that you can see."
"Because you can hack or use a cheat in a game in different ways.
Anybrain does not care about that.
Anybrain cares about the output.
So the hack that you are using, what type of signal is changing your human behavior."
"So in the end we are detecting multiple types of hacks and cheats that players are using for shooters like Valorant or Counter-Strike and that type of games.
We detect mostly aimbots and people just using changes in the aiming to be giving every time a headshot and stuff like that.
I think we pivoted to gaming early 2020 and so far it's been a great journey and we are working with different types of games as well."
"So it's something that Anybrain is a cross-platform.
So we work with MMOs, mobile, casual games because they have a lot of botting activity, consoles as well and PC games.
Now that you mentioned platforms, I wanted to ask you how the software works.
How do you work with studios for them to implement your software as middleware?
And if you work with platform holders as well, with hardware manufacturers."
"But first, studios software, how do they implement?
In case they see this, how do they implement this into their games?
In fact, it's a very easy approach.
So Anybrain has a plugin, an SDK that is plugged into the game's client code."
"We also support a server-side integration.
So in the end, there are some use cases that we have and some customers that we don't even need the SDK to be on the client.
So we can receive all the data server-side.
That is also a very important step."
"And pretty much we need to collect data about the device.
So if you are using a gamepad, if you are using a keyboard, a mouse, a touchscreen or even just a wheel or whatever.
So we need to collect that type of data in detail.
We look at the pixel level, millisecond level, nanosecond level."
"So we collect that data.
And with that, we have in our infrastructure and back-end, we have our machine learning models.
That are created differently for different purposes, for a shooter or for MMO or whatever.
To detect different types of shits."
"So this is pretty much how it works.
It would be difficult to implement at the system level, right?
It has to be a game-by-game.
Not really."
"It could have been as well.
It's agnostic to the platform and agnostic to the game.
So it means that our models can detect cheaters in this game and the other game as well.
It's the same model."
"As the type of data that we collect, we call this type of data a biometric fingerprint.
So because we collect multiple different biometrics.
So human biometric data.
We can create a fingerprint in our database that is representing your way of playing."
"So we can also detect smurfing.
So people that create three, four accounts to enter the game and they are ruining the other's experience.
Also if your account is being boosted because you are participating in a tournament.
And you are asking your cousin to play instead of you."
"We detect that because each profile is so unique.
That we can represent you in our player base as a unique biometric fingerprint.
So it's also very helpful when we have cheaters that are being banned from games.
And they create another account to use the cheating again."
"So it's also been useful on that.
So we are not working with the hardware manufacturers like Xbox or Sony.
That they are producing the hardware.
We are only on the software side."
"That question could be also on the producers of mouse devices, keyboard devices.
Because they are the ones that are managing the input.
But no, we don't need to be on that space.
And it would be also more complex to the business as you can understand."
"So we are only on the software side.
And now that you mentioned this biometrical footprint or signal or how you call it.
How do you deal with data protection and permissions?
I guess the moment players accept terms with those games."
"They accept that this data can be shared and used for this purpose.
And that's not something that you have to deal with. It's just on the game, right?
Yeah, so Anybrain works as a processor of the data.
So the game studio owns the data."
"So it's pretty much that.
And because we are on the umbrella of security.
The game studio is using different layers of security.
They are using Anybrain or EasyAntiCheat or another service."
"That is there to protect the players.
And the biometric that I'm calling.
It's not an image or anything that is private user information.
It's just some statistics that we can say that your profile is unique."
"Because you play in this way and that way.
And it's like the pattern of the signal that an M-Bot generates.
It's another pattern, but it's you.
So it's your pattern."
"So in the end, it's okay to use and there is no problem.
Any game that you would like to mention?
You gave me several examples.
But any game that you've worked on that you can give us a specific example of how it works."
"And what you guys detect?
So we work with multiple games in different platforms.
So we work on consoles, PC and mobile.
And like I said before."
"So some of the games, it's public that AnyBrain is working with them.
Because our binary in some way is on the game client.
But there is another part that is completely hidden.
So customers are working with us server to server."
"And players are not seeing AnyBrain on the client.
So some of them are public.
Because of this I'm just saying.
So we work with Embark from Stockholm."
"So they have two fantastic games.
The Finals and Arc Raiders.
We did a very good job on The Finals.
And then it was natural to also use AnyBrain on the Arc Raiders."
"It's been a big hit in the last month since the release.
We are very proud to work with them.
Because they are a fantastic team.
Producing fantastic games."
"And on that side, mostly on consoles.
There is an emerging threat.
People are using a lot of manipulation on input.
A few years ago people were just on consoles."
"We are pretty much protected.
But it's not really the case.
People are using a lot of input manipulation and injection.
And AnyBrain is doing a very good job on that side."
"And on PC.
If it's a shooter game.
All types of manipulation of aiming.
Like a no recoil, a trigger bot, an aim bot.
Is being detected by AnyBrain."
"So we are tackling a lot of cheaters on a daily basis.
Helping them.
And making the game fair for everyone.
Racing and fighting games as well?
We don't have any fighting."
"We have a fighting game for mobile.
Racing game, no.
We don't have any racing game.
All right, and final one.
Yesterday at the dinner."
"Everyone attending the event was asked one question.
In five years time.
Looking back.
What was the single thing you would have loved to fix."
"In the game industry this week?
I know it's a pretty complex question.
I loved it.
What did you answer?
Can you share?
What would you fix?
I guess you wouldn't fix cheats right now."
"You wouldn't like to fix those.
All together.
There is no magic bullet.
To fix this big problem.
Cheating has been here."
"For more than 20 years.
It's always a fight.
Cat and mouse.
We are trying to help the industry.
To move forward."
"We work with a lot of indies.
And double A's.
Games that are yet to be released.
But we are there.
Hey guys."
"You can use Anybrain.
It's even for free in the beginning.
As they are just.
They need to worry about the game being cool."
"And other type of budget.
If the game is a success.
Great.
We like to be present.
That's one of the reasons we are on all platforms."
"Because normally.
Companies.
Think that we only work with competitive shooters.
When you talk about cheating.
But there is way more issues."
"For instance.
Scripting and botting farmers.
On the mobile space.
That are ruining the revenue of the game.
Because you are paying for ads."
"Or engagement.
But on the other hand.
You have botting activity.
You need some signal.
I have botting activity."
"I need to get a refund.
From my engagement platform.
There is different use cases.
But one thing.
That I would fix five years ago."
"It's very difficult.
I would try to.
I think the COVID.
And there was.
A lot of layoffs."
"The last three years in the industry.
I think now it's getting a little bit better.
But if there was.
Some way to fix that."
"I would fix that.
Because it's never cool.
When people lose their job out of nowhere.
So I would fix that.
That's even more important than cheating."
"Thank you so much for your time.
Enjoy the rest of the event.
Nice to meet you."